Star Citizen Cheats: What Actually Works in 2026
Star Citizen runs Easy Anti-Cheat on a modified CryEngine, which kills most cheats on contact. What survives, what does not, and why the difference matters.
Read the guide →Game support
MemRigDMA reads Star Citizen's memory over a dedicated DMA bus from a second PC — player and ship ESP, skeleton, name, distance and health readouts, with nothing injected into the game process Easy Anti-Cheat scans. Read-only by design: it observes the game and never writes to it.
On-foot combat with the full ESP and aim overlay, running over external DMA hardware. Nothing injected, no hooks, no DLL anywhere inside the game process. Footage is from the current early-access build.
A persistent-universe space sim and FPS on Cloud Imperium's StarEngine. Runs Easy Anti-Cheat, which enumerates PCIe devices looking for DMA hardware — so the card's firmware is the real variable, not the software.
Star Citizen runs Easy Anti-Cheat on a modified CryEngine, which kills most cheats on contact. What survives, what does not, and why the difference matters.
Read the guide →How Easy Anti-Cheat looks for DMA hardware in Star Citizen: PCIe enumeration, device IDs, vendor strings and driver signatures, and why your firmware is the deciding factor.
Read the guide →What Star Citizen ESP actually renders over the game: bounding boxes, skeleton, name, distance and health, plus filters that matter in a persistent universe.
Read the guide →Not sure whether a DMA setup is for you? Start with how DMA cheats work and what the second PC needs. Concerned about detection? Read the honest detection answer.
$5 — HWID bound, instant delivery, signed auto-updater.
Why moving the cheat off the scanned machine is the whole point.
Read →Card to first ESP, and the mistakes that waste an evening.
Read →Hardware against software licence, with the two numbers kept separate.
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