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DMA cheat · Star Citizen

Star Citizen DMA

ESP & aim — early access.

Live Licences from $5
MemRigDMA Star Citizen key art: two armoured figures facing a night-time sci-fi cityscape beneath a planet, with the MemRigDMA and Star Citizen logos
ESPAimMouse outputHWID boundAuto updater

MemRigDMA's Star Citizen line reads the game over a dedicated DMA bus from a second PC — full ESP and aim assistance, with nothing injected into the game process. This is an EARLY ACCESS product and it is actively being developed: everything listed below works today, and new features land as they are verified. Star Citizen is a large, slow target to reverse, so the build ships in stages. Bug reports are genuinely wanted — early buyers shape it.

Early access — under active development Star Citizen is slow to reverse and this build moves fast. What is listed below is live, not planned. If something misreads, looks wrong or misses, report it in the Discord — that is how it gets fixed.
Read-only by design — no memory writes, ever There are no writes anywhere in this build and there never will be. No teleport, no duping, no inventory or credit editing, no no-recoil. It observes the game; it never alters it.
Your firmware decides your ban risk — read this DMA removes the software-side detection surface, but it does not make you undetectable. Star Citizen runs Easy Anti-Cheat, which scans PCIe devices, device IDs and driver signatures. Firmware quality is the single biggest factor and it is your responsibility — we do not supply or endorse firmware. See the safety section below.

ESP — visuals

  • Bounding box — full, corners, filled or rounded, with adjustable thickness and corner length
  • Box measured from the skeleton, so it hugs the body at any angle
  • Skeleton — bone-chain lines with adjustable thickness and distance fade
  • Name tag
  • Distance readout — metres or feet, label above or below
  • Text styles — flat, outlined, or stacked (name over stats)
  • Health bar — left, right, top or bottom; bar, percent or both; outline and width
  • Health colour — green-to-red ramp, or a flat colour of your choice
  • Tracer line — origin at bottom, centre or top
  • Head dot
  • Aim marker — target proximity indicator
  • FOV circle
  • Crosshair
  • Facing arrow — shows which way the target is looking
  • Death icon on corpses, with adjustable marker lifetime
  • Off-screen arrows for targets outside your view

ESP — filtering

  • Players / AI split — the engine's own actor registry separates real players from populace NPCs
  • Hide self
  • Per-category draw distance — overall, players, AI and corpses set independently

ESP — colours & layout

  • Auto palette, or a custom colour per element — player box, AI box, skeleton, name, distance, tracer line and health each configured separately, with an RGBA colour wheel
  • Every element scales independently
  • 9 Windows-native label fonts

Aim

  • Trigger modes — always on, hold key, or device button
  • Hold key reads the gaming PC's key state over DMA
  • Hitboxes — head, torso, stomach, intelligent
  • Target selection — crosshair, closest, or lowest HP
  • FOV radius, smoothing, gain, max move per tick, max distance
  • Target lock / preservation — does not swap target mid-fight
  • On-screen marker on your current target
  • Prediction with fallback velocity, so moving targets track properly
  • Triggerbot — pre-fire delay and a bullet gate that refuses shots which cannot hit
  • Standalone recoil control, no memory writes
  • Aim can only target what the ESP shows — it respects every ESP filter you set

Mouse output

  • Serial devices — MAKCU / Ferrum, auto-detects the port (COM1–32) and both baud rates
  • KMBox Net over UDP
  • Adjustable DPI scale
  • Device diagnostics — moves sent (ok / failed), protocol dialect, button stream
  • Moves are injected by the device, never by the game process

Platform

  • External two-PC DMA — PCIe card in the gaming PC, cheat runs on the second PC
  • Read-only — no memory writes anywhere in the build
  • No injection, no hooks, no DLL — nothing inside the game process
  • Nothing runs on the gaming PC itself
  • Overlay renders on the second PC
  • HWID-bound licence, single active machine
  • Signed auto-updater — sha256 + ed25519 verified
  • Requires a DMA card on a second PC

Config

  • Profiles — load, save as, default
  • Autosave on change and on close
  • Hotkeys with click-to-bind — menu toggle, ESP toggle, save config
  • Key source — this PC, or the gaming PC read over DMA
  • Overlay size — game resolution, custom, or this PC's display
  • Menu scale and ESP label scale
  • Card layout remembered between runs

Diagnostics

  • Session panel — players tracked, vehicles, camera state
  • Target probe — name, health (current / max), bone count, skeleton spread, stance
  • Overlay panel — frame rate, capture size, resolution mode
  • Optional log-to-file
Buy now — you'll link your Discord when you redeem your key. Your licence timer starts at redemption.