What is a DMA card?
What the hardware actually does, why it needs a second PC, and what it cannot do.
Read →ESP & aim — early access.
MemRigDMA's Star Citizen line reads the game over a dedicated DMA bus from a second PC — full ESP and aim assistance, with nothing injected into the game process. This is an EARLY ACCESS product and it is actively being developed: everything listed below works today, and new features land as they are verified. Star Citizen is a large, slow target to reverse, so the build ships in stages. Bug reports are genuinely wanted — early buyers shape it.
On-foot combat with the full ESP and aim overlay, running over external DMA hardware. Nothing injected, no hooks, no DLL anywhere inside the game process. Footage is from the current early-access build.
Straight from a live session — no mockups and no renders.
A Star Citizen account is not a throwaway login. Between pledged ships, limited hulls and years of accumulated property, plenty of people are sitting on an account that would cost real money to replace — and you cannot simply buy it back. That is the reason to care about how a cheat reads the game, not just what it does.
MemRigDMA never touches your game process. It is a pure memory read across a DMA card from a second PC — nothing injected, no DLL, no hook, no handle opened inside Star Citizen, and no code running on the machine you play on. A software cheat injects into the process and manipulates the game directly, which is the category anti-cheat is built to find.
Read-only means read-only. Nothing in this build alters game state, because altering game state is what turns a detection problem into a fraud problem.
Setup, hardware requirements and detection risk are the three things people ask before buying. We have written each one out rather than burying it in a FAQ.
What the hardware actually does, why it needs a second PC, and what it cannot do.
Read →Card to first ESP, in order — and the three points most setups fail at.
Read →The straight version, including what would have to change for detection to happen.
Read →Everything specific to this title, written out rather than skimmed in a FAQ.
Star Citizen runs Easy Anti-Cheat on a modified CryEngine, which kills most cheats on contact. What survives, what does not, and why the difference matters.
Read →How Easy Anti-Cheat looks for DMA hardware in Star Citizen: PCIe enumeration, device IDs, vendor strings and driver signatures, and why your firmware is the deciding factor.
Read →What Star Citizen ESP actually renders over the game: bounding boxes, skeleton, name, distance and health, plus filters that matter in a persistent universe.
Read →Hardware, anti-cheat and what a DMA setup actually gets you in Star Citizen.
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